I have seen numerous letters and even E-mail on what does this do, how
can that be, why so much stuff, and my personal favorite I argue with my
GM a lot about how the game is played, what he/she is doing, and why things
work. Well, he/she can't answer me because he/she says the information
needed is not in the books. My favorite excuse for getting away with murder
is, "it's not in the books". All of the players in my campaign use this
and our GM can not say a word, because he knows we are right. I write this
letter to you to help explain how and why all of this exists.
Well, this netbook is for all of those who need more than just a general
over view. I realize that your GM is not going to have all of the answers,
but he/she shouldn't have to defend every decision he/she makes. We, the
writers, knew several years ago that this day would come. We hope that
this new updated book will help you the Players/GMs. We also apologize
for the delay.
The Rifts world expanded so fast and so quickly, that Palladium had to
stop and catch their breath. We decided to make a revision book in order
to help the game play flow a lot smoother, this book is just an introduction
into the Coalition society and how it works, the other republics and specific
areas will be discussed in future books by Palladium. Just remember that
this is only a game and it was created for those people who have that "over
active imagination." Hopefully, in several years or so, you'll be sitting
around the fire reliving the experiences of the game, with old friends
bonded through the numerous adventures you shared. Some say the strongest
friendships are that were the two share a danger. Putting their lives in
each other's hands.
I realize that there are a lot of discrepancies and material that needs
more explanation. We also understand that the GM isn't going to have all
of the answers, but with what we are doing he/she will have most of them.
These games are also designed to where you have to read each book thoroughly,
and even resort to researching in a library.
Let me, the writer, have the headaches of creating this mess. You the players/
GMs enjoy the adventures that you may never experience in real life. Thanks
to your imagination you'll be able to take some wild adventures and even
gain some experience playing in someone else shoes. Role Playing is like
acting, but without the cameras, lights, glamour, and of course those high
salaries. Later on you'll be able to talk about those wild adventures,
and share the good times. All of this doesn't just apply to this game,
but to all of the games you may play now and for the ones you may be playing
in the future. All of the material will be in the books (HOPEFULLY!), enjoy
the game.
Now to update you on what is going on, this book is a deeper look inside
the Coalition. We, the writers, tried to make this coincide with the other
books already out, we tried not to out do the other books. The writers
realize that this was a growing trend, and was not particularly pleasing
to a lot of the Palladium fans, GM's, and especially it's players. The
writers apologize for this on be half of Palladium.
There is a method to our madness, this book is the foundation for most
if not all the other books in this particular game. Now you may ask why
didn't Palladium just do this in the first place. Well, how can prepare
for that which you yourself do not understand. Hey look we know its frustrating
at times, but this game is so broad that we decided to narrow the band
width a little. Just to give all of you, including Palladium, an idea of
what the game is really like, or can be. All role playing games start with
one's imagination.
Well, you need references in order for everyone's imaginations to function
collectively. There is material purposely left out and others that were
not meant to be left out. What ever the reason we have decided to expand
the knowledge of you the players and GMs. We know this book won't answer
all of your questions, but just remember that's the way it is. Well, without
further ado, on with the game.
Oh! one more thing, Thanks to all of the Palladium/Rifts fans for whom
without, none of Palladium
Books games would exist. Also thank to all of the staff, friends,
family, etc. over the years for the support and encouragement. It's time
to look into the future.
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