GR-103 Mini-Missile Launcher (2) - This standard weapon is built into
the VR-052 and VR-041 cyclones. In motorcycle mode, the two missile launchers
are side by side in the nose of the cycle. In battloid mode, the missiles are
divided, with one on each side of the chest/shoulder area. Both launchers hold
six missiles (Usually armor piercing). You may use just one and replace the
other with one of the other
Chest/Shoulder/Nose Weapons and Equipment.
Primary Purpose: Assault
Secondary Purpose: Anti-Mecha Missile
Type: Any type of REF Mini-missile EXCEPT Plasma.
Armor-piercing are standard-issue.
Mega-Damage: Varies with missile type.
Rate of Fire: One at a time or in volleys of two, four, or six.
Remember, a volley counts as one melee attack regardless of the number of
missiles.
Range: Varies with missile type; 20 ft to 1 mile.
Payload: 6 missiles per each launcher, for a total capacity of
12 if two are taken.
NOTE: It takes a trained Bio-Maintenance Engineer to reload
these pods a minimum of 50 seconds. Yes! it takes an untrained person an
average of 1D4+1 minutes to fully reload just one of these. |
GR-201 Sensor Array #1 -
- Thermo Imagers - Range: 1200 ft (387m)
- Ultraviolet - Range: 1200 ft (387m)
- Infrared - Range: 2500 ft (806m)
- Night Vision - Range: 1600 ft. (480m)
This would go in place of the GR-103 Mini-Missile Launcher, on either
shoulder. Preferable next to the sensor eye piece that pops out when sensors
and targeting computers are in use in battloid mode. This sensor eye piece
is found mainly on the Right shoulder, but can be on either side.
In order to have one of these nice little devices you need to give something
up in order to have it.
For
Example: you may want the Sensor Array #1, this would involve removing one
of the GR-103 Mini-Missile Launchers, then replace it with the sensor. |
GR-202
Sensor Array #2 -
- Infrared and Ultraviolet Optic System - Range: 2500ft (806m)
maximum.
- Magnification lens (to the 400th power) - Range: 700ft (226m)
- Night Sight - Range: 1600ft (480m)
- Adjustable Color Filters
This would go in place of the GR-103 Mini-Missile
Launcher, on either shoulder. Preferable next to the sensor eye piece that
pops out when sensors and targeting computers are in use in battloid mode.
This sensor eye piece is found mainly on the Right shoulder, but can be on
either side. In order to have one of these nice little devices you need to
give something up in order to have it.
For
Example: you may want the Sensor Array #2, this would involve removing one
of the GR-103 Mini-Missile Launchers, then replace it with the sensor. |
GR-203
Sensor Array #3 -
Expansion Radar Unit, gives radar an extra mile and be able to track 20
additional targets. This also, has the capability of identifying up 20
different targets. The targets, such as a cougar or an alpha, can be chosen
by the player and/or the GM. This would go in place of one GR-103
Mini-Missile Launcher, on either shoulder. Preferable next to the sensor eye
piece that pops out when sensors and targeting computers are in use in
battloid mode. This sensor eye piece is found mainly on the Right shoulder,
but can be on either side.
In order to have one of these nice little devices you need to give something
up in order to have it.
For
Example: you may want the Sensor Array #3, this would involve removing one
of the GR-103 Mini-Missile Launchers, then replace it with the sensor. |
GR-204
Sensor Array #4 -
This has video and Audio pickups for
transmission. Has a built in memory card recorder that can store up to 24 hours of quality video and sound. This would go in place of one GR-103
Mini-Missile Launcher, on either shoulder. Preferable next to the sensor
eye piece that pops out when sensors and targeting computers are in use in battloid mode. This sensor eye piece is found mainly on the Right
shoulder, but can be on either side.
In order to have one of these nice little devices you need to give
something up in order to have it.
For
Example: you may want the Sensor Array #4, this would involve removing one
of the GR-103 Mini-Missile Launchers, then replace it with the sensor. |
GR-205
Sensor Array #5 -
Radio Expansion Unit, adds an extra
80 miles to the radio. This would go
in place of one GR-103 Mini-Missile Launcher, on either shoulder. Preferable
next to the sensor eye piece that pops out when sensors and targeting
computers are in use in battloid mode. This sensor eye piece is found mainly
on the Right shoulder, but can be on either side. In order to have one of
these nice little devices you need to give something up in order to have it.
For
Example: you may want the Sensor Array #5, this would involve removing one
of the GR-103 Mini-Missile Launchers, then replace it with the sensor. |
GR-206
Sensor Array #6 -
THERMAL IMAGER: A special optical heat sensor that converts
infrared radiation given off by warm objects into a false-color image for
the pilot. It enables the pilot to see in darkness and through smoke, as
well as providing a +30% bonus for detecting traps or ambushes. Range: 200
ft (60 m).
NIGHT VISION CAMERA: A low-light amplification camera that
allows the cyclone pilot to see clearly in normal darkness. The camera will
NOT work in pitch-blackness and can be blinded by bright lights such as
flares or weapon discharges. Range: 400 ft (120 m).
FIBER-OPTIC
COMMUNICATIONS SYSTEM: The cyclone is equipped with a communications
system that can transmit audio and video signals to a command base via
fiber-optic cable laid along the ground. The advantage of this system is
that it allows clear communications even in heavy static or jamming
situations, and that the communication signal is virtually undetectable by
enemy sensors. The disadvantage is that the fiber-optic cable must remain
intact for the system to work. Range: equal to the length of the cable; up
to 2 miles.
This would go in place of both GR-103 Mini-Missile Launchers.
This means taking out all shoulder missiles.
In order to have one of these nice little devices you need to give something
up in order to have it, for the exception of the missile launcher sidecar.
For
Example: you may want the Sensor Array #6, this would involve removing one
of the GR-103 Mini-Missile Launchers, then replace it with the sensor. |
GR-207 Sensor Array #7 - Motion Tracker: Detects movement and
pinpoints location. The motion sensor only pickup movement in a 45 degree
angle in front of the sensor unit. In order to see movement behind the user
must turn around. Does not identify targets just lets the user know
there is motion ahead and the distance. Range: 100ft (32.3m)
Radar Detector: Indicates the use/presence of radar in the area.
Range of Detection: 1 mile (1.6km).
Scrambler: The scrambler will distort or "scramble" out going radio
signals, preventing and interpretation by the enemy.
Effective radius: 2500ft (806m)
Note: Other, more conventional video systems, cameras, lenses and
optics, are also effective tools for surveillance.
For
Example: you may want the Sensor Array #7, this would involve removing one
of the GR-103 Mini-Missile Launchers, then replace it with the sensor.
|
GR-S Searchlights -
The cyclone would contain two powerful searchlights mounted on the front
of the cyclone in motorcycle mode and on the chest in battloid mode. These
lights can illuminate up to 600 ft (180 m) away and can penetrate light
smoke and dust. Very useful for finding victims in dark places or rubble.
With these lights switched on the cyclone uses twice the amount of normal
energy. These lights can be used only while the cyclone is on protoculture
power not on gasoline. |
GR-OS Extended Oxygen Supply -
Extra supplies of breathable air in the armor can allow the pilot to
survive up to 48 hours in a vacuum, or can be supplied to others through
several tubes in the back of the mecha. There is also a reservoir of pure
oxygen available for treating victims of smoke inhalation. This would go in
place of both GR-103 Mini-Missile Launchers. This means taking out all
shoulder missiles.
|
GR-PP Extra Protoculture Power -
An extra cell storage unit. This can be
utilized by either throwing a switch or it will automatically turn on if
the other cell is low or dead. This would go in place of one GR-103
Mini-Missile Launcher, on either shoulder. |
GR-PG Protoculture Generator -
Produces enough energy for the Renewal field to cover the entire
cyclone. This field can emit the renewal field around the entire cyclone
for 1D12 Melees. This field
will only cut on when the cyclone reaches 50 M.D.C. or below. After the
renewal field discontinues. There will only be 4 hours of protoculture left, before you
need to replace the cell. This is only available to the total Saber
Cyclone, two CADS systems required. This would go in place of both GR-103
Mini-Missile Launchers. This means taking out all shoulder missiles.
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