Each hive complex serves as a command center and bases of operations within
a particular region. Inside are thousands of invid pilot and mecha locked
in stasis, as well as hundreds, if not thousands, of active invid troops.
The commander of hive operations is the invid brain.
The Invid Brain appears to be a protoplasmic mass of pink flesh. The organism
is huge, measuring 20 ft across and 12 ft tall. It is the brain, acting
under the direction of the Regis or Igna, who delegates the many chores
and responsibilities of the hive to the legion of invid under its command.
The brain functions like a surrogate Regis or Igna, telepathically directing
all operations in the area. For example, if the brain has instructed to
establish a protoculture farm and/or processing facility, it will spend
all its efforts on establishing, maintaining and protecting that facility.
If the prime directive is to suppress human insurrection, it will focus
on the hunting down and neutralization of all humans who use protoculture
or dare to oppose the invid. Likewise, it is the Invid Brain who coordinates
genetic and biological experimentation on humans, supervise and protects
Genesis Pits and all daily routines and maintenance of the hive.
Other than the Regis or Igna or a specially appointed stage five invid
pilot (humanoid), only the Invid Brain has the authority to revive invid
pilots from stasis and place them in their mecha as it deems necessary.
Only the Invid Brain (and the Regis or Igna) has any real knowledge or
skills such as medical/surgical, biology, genetics, mechanical and electrical.
Like the Regis and Igna, the Invid Brain acts as the controlling intelligence
of all other invid (only stage five or stage six invid can defy the brain's
command). As a result, the brain can completely control 2D4 invid pilots,
usually type four, to perform delicate skills. Note the Invid Brain can
not control a stage five and above pilots.
Unlike most invid, the brain has some rudimentary emotions and is capable
of independent thought and decision making abilities. However, the emotions
are somewhat repressed and the thought processes linear. Observations and
decisions are colored by its alien perspective, which can sometimes blind
it to the obvious. For Example: It will have difficulty recognizing and
determining the exact purpose and function of unusual human devices. Consequently,
while it is likely to recognize a vehicle, weapon or clothing, it will
find a blender or microwave oven, or a toy, a complete mystery.
The Invid Brain is always nestled away, deep within the Hive's Center.
Nearby will be the Invid Stasis Chamber. A dozen or more (12 plus 2D6)
Enforcers, are always on present to serve and protect the brain. An additional
1D6 Enforcers, 1D6 Troopers and 1D6 Armored Scouts are always nearby (will
arrive in 4 melees/one minute). All will fight to the death to defend the
brain. Intruders (any non-invid creatures) are automatically captured (to
be interrogated by the brain), experimented on, or destroyed. Hostile forces
are immediately destroyed or chased out of the hive. G.M. Note: The Invid
Brain can instantly communicate with any and all of the invid under its
command. Consequently, it can summon scores of invid to its aid in a matter
of minutes. In a typical hive, the response would go something like this.
First Wave responds in 1D4 minutes: 4D6 Invid Scouts 4D6 Invid Armored
Scouts, 4D6 Troopers, 4D6 Enforcers. Second Wave responds 2D4 minutes later:
1D4x10 Armored Scouts, 1D4x10 Scouts, 1D6x10 Troopers, 1D4x10 Shock Troopers,
4D6 Pincers, 4D6 Enforcers.
If the brain is destroyed, the hive will continue to function via automation.
The invid forces of the hive will continue to act on the last few prime
directives issued by the brain, but they will be unorganized and take no
new initiatives on their own. The invid will function this way until a
new brain is provided by the Regis or Igna, or until a stage five invid
pilot is appointed leader, or just assumes control without being sanctioned
by the Regis or Igna. In either case, the invid will obey a type five humanoid
as they would an Invid Brain.
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There are also, six types of Invid Brains Pink, Orange, Red, Yellow,
Blue, and Green. The colors determine rank and worthiness:
Pink = Sixth in command - 35% of all brains are a pink
one.
* Orange = Fifth in command - 20% of all brains are a orange
one.
* Red = Fourth in command - 15% of all brains are a red one.
* Yellow = Third in command - 15% of all brains are a yellow
one.
* Blue = Second in command - 14% of all brains are a blue one.
* Green = First in command - 1% of all brains are a green one.
* = Add 50 hit points per rank, 50 S.D.C. per rank, and 2% per
skill per rank. A reminder that no skill can exceed 98% because there is
always room for error despite the level of the character/NPC. (The stats
listed below are for the pink brains).
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Yes! Brains can move up and/or down in the ranks. The green brain is used
by Igna/Regis in performing hive functions in the main hive. For instance
during the occupation, this would be the brain that would be found in the
hive at Reflex Point. This is also what Igna and the Regis use to do their
work with and usually has 3 based on the planet Earth. On their own they
can use all Low Level Matrix Powers, Creation of Inorganics, Creation of
New Mecha, and Transmutation of Hives. Plus, this is the Brains that are
in charge in the absence of Igna and /or the Regis.
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Pilots: Controls the hive and directs the invid of that hive. |
Hit Points: 600 S.D.C.: 200 |
Alignment: Aberrant; totally loyal to Regis, Igna and invid
way of life. |
Attributes:
IQ: 17
MA: 20
ME: 20, no physical attributes |
Sex: For the Regis/Igna
01 - 75% Female
76 - 00% Male |
Age: Unknown; usually 2 to 300 years old. |
Height: 12 ft Tall, 20 ft Wide. |
Weight: 1200 lbs together, 200 to 400 separated. |
Skills (equivalent to Earth skills): Radio: Basic - 90%, TV/Video
- 90%, Basic Electronics - 90%, Basic Mechanics (very general) - 70%, Invid
Mecha Mechanics - 80% Medical Doctor (surgical) - 90%, Forensics - 70%,
Pathology - 92%, Biology - 92%, Botany - 92%, Chemistry - 90 %, Bionics
(a special medical biology skill) - 80%, Interrogation - 70%, Detect Ambush
- 70%, Detect Concealment - 50%, Intelligence - 50% Navigation (all) -
70%, Read Sensory (Types I - IV) - 98%. |
Physical Attacks Per Melee: None, but can take two actions or
make three commands per melee. |
Special Attack: In the last throes of death the Invid Brain
has the ability of fling (via Telekinesis) parts of its protoplasm essence
on top of an opponent, covering him or her in glop. The gloppy covering
will prevent movement and suffocate its victim. A person will pass out
from lack of oxygen with in six melees (1 1/2 minutes) and die of suffocation
within a total of 12 melees (3 minutes). |
Psionic Attacks Per Melee: One per melee. The Brain has the
following psionic abilities: |
INVID BRAIN ABILITIES: |
Bio-Regeneration (self): The Invid Brain can regenerate 2D4x10
hit points or 2D6x10 SDC once every 30 minutes. This requires no M.P. and
must use an attack. |
Bio-Transmutation (merge): This is the process used to merge
the pilot and it's mecha quickly and is limited to Yellow Brains and up.
This requires no M.P. and must use and requires 2 melees for completion. |
Empathy: The ability to sense the emotions of any living creature.
The Regis and Igna can read the emotions of up to 24 individuals or the
general emotions of a large group. This power does not include empathic
transfer. This is limited to Orange Brains and above. Range: 500 ft. for
individuals, up to two miles for a group. This requires no M.P. and must
use an attack. This is also a psionic ability. |
Levitation: can lift itself and up to 4 tons up into the air.
Limited to up and down movement only. Maximum height: 300 ft. This requires
no M.P. and must use an attack. |
Mind Block: A mental wall that prevents the penetration of mind
probes. This requires no M.P. and must use an attack. |
Sense Protoculture Energy: The Invid Brain physically feel the
presence of protoculture energy in use and pinpoint the exact number of
protoculture devices in use and their general location (a 600 ft/183 m
area). Protoculture energy does not radiate in detectable traces when the
device/mecha is turned off. Range: 14 miles/22.5 km. This requires no M.P.
to use and must use an attack. |
Stasis Bubble (cancel): This cancels a stasis bubble for the
use of acquiring a pilot and/or mecha, this also will include Inorganics.
This requires no M.P. and must use an attack. |
Telekinesis: The ability to move objects with the mind. Can
move weights of up to 1000 lbs/45 kg. Range: 100 ft/30.5 m. Hurled objects
between 1 to 20 lbs do 1D6 damage, 25 to 50 lbs does 4D6 damage, 55-100
lbs does 1D4x10 damage. All damage is S.D.C. damage. Up to FOUR objects
can be telekinetically controlled at one time. This requires no M.P. and
must use an attack. |
Telepathic Communication: is the ability to talk to another
being in his head, sort of like a radio transmission. Invid Range: 300
miles/482 km; Human Range: 300 ft/91.5 m. This power does not include reading
minds or mental probes. This requires no M.P. to use and must use an attack. |
Transmutation of Inorganics: This enables Igna to create inorganics
and even repair these mindless creatures. To create all new inorganics
this falls onto the Creation of Inorganics ability. This is a natural ability,
therefore uses no attacks. This is easier to make than a mecha for her
family. It also, requires 1000 M.P. for each inorganic and is limited to
Blue Brains and higher. It still requires concentration and protoculture
as well. Once begun, an actual inorganic can be created within minutes
(1D6 minutes each). These inorganics don't have to be stored in a stasis
bubble, but most usually are. |
Note: ISP for psionics is not included because The Invid Brain's
power is effectively unlimited. This system is based of M.P.'s which comes
from the Matrix itself. |
Matrix Notes: When the Regis and/or Igna leave a planet or need
help they appoint an Invid Brain to help. The brain has all of the Low
level Matrix Powers. Only if the Regis/Igna create a Matrix to help this
brain. In a sense the brain can act independent from the Regis/Igna. It
also takes an invid brain two to three times the amount of points and time
to use the powers. Note: We get an excellent portrayal of an Invid Brain
in action and see the inside of a hive in episode #72, Fortress. |
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