[Invid Scout] [Armored Scout] [Invid Trooper] [Shock Trooper] [Invid Command Unit]
[Royal Command Battloid] [Invid Enforcer]


The Invid Scout

     The most common Invid is the Invid Scout. Keeping with the analogy of bees, the Invid Scout is like the little worker bee, busily buzzing about in search of protoculture and enemies. Although the least capable in combat, the small red scout is astonishingly fast, maneuverable and fearless. The scout carries no long-range armaments, but its claws and forearm shield blades (the black potion of the arms) can slice through an opponent with appalling ease.

     The Invid Scouts randomly patrol the surface of the Earth, as well as sporadic patrols in space and around the moon. Whenever protoculture is found, the patrol zooms in to destroy it and its users. If strong resistance is encountered, one or two scouts will break away and speed off to get reinforcements. The remaining Invid Scouts will engage the enemy and fight to their last dying breath. Reinforcements will usually include a shock trooper or pincer with 2D4 armored scouts (or regular scouts or troopers).

Invid Scout (also known as "Iigaa")

Crew: One; stage one invid pilot

M.D.C. by Location:

Hand Claw (2) -- 5 each
Forearm (shields) (2) -- 50 each
Upper Arms (2) -- 20 each
Legs & Feet (2) -- 25 each
Main Engine Thruster (rear) (1) -- 25
* Sensor Eye (1) -- 10
** Main Body -- 50
Reinforced Crew Compartment -- 20

 * The sensor eye is the most vulnerable part of the invid's mecha body. Destruction of the sensor eye will kill/destroy the mecha and pilot (goes right through crew compartment). However, it is a small target protected by surrounding shielding, thus, to hit it the player/character must make a "called" shot and is a - 3 to strike.

 ** Depleting the M.D.C. of the main body will shut the mecha completely down. Depleting the main body M.D.C. and crew compartment M.D.C. will blow the Invid into pieces.

Speed:

Flight: Stationary hover to 2345mph (3772kmph), maximum (Mach 3.5) with a 50 mile ceiling.
Flight: Cruising speed for reconnaissance: 60 to 150mph (96 to 240kmph).
Ground, Running: 40 mph (64kmph)
Ground Jumping: 100ft (30.5m)

Height:  8.3ft (2.5m)
Width:  12.3ft (3.75m)
Length:  10.7ft (3.25m)
Weight:  4.5 tons
Cargo:  Can carry up to one ton.

Weapon Systems

1. Hand to Hand Only! (Look at the the HAND TO HAND BONUSES FROM INVID SCOUT COMBAT TRAINING)


Robotech ® is a registered trademark owned and licensed by Harmony Gold USA, Inc. Characters for Robotech are copyright 1985 Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd. All Rights Reserved.

The Robotech Role-Playing Game is Copyright © 1995 Palladium Books Inc. and Copyright © 1995 Kevin Siembieda. All rights reserved under the Universal Copyright Convention. No part of any Robotech RPG books may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments, and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books Inc. ®, Rifts ®, and Megaverse ® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Mega-Damage™, S.D.C.™, I.S.P.™, P.P.E.™, and others are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Robotech: The New Invid Era  is a derivative work of the Robotech RPG intended solely for the enjoyment of Robotech fans everywhere, and is NOT written for commercial purposes or financial gain.

This entirely MY alternate vision of the Robotech ® world and is NOT officially approved or sanctioned by Palladium Books Inc. or Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd.