[Invid Scout] [Armored Scout] [Invid Trooper] [Shock Trooper] [Invid Command Unit]
[Royal Command Battloid] [Invid Enforcer]


Royal Command Battloid

     The Royal Command Battloid is a new design developed by the Regis to accommodate the human like invid pilots (stage 5). This is the biggest, most agile and versatile of the invid mecha and can be equal to Alpha and Beta, or any Veritech, in battloid mode.

     As if its maneuverability and size were not intimidating enough, the Command Battloid is equipped with a plasma cannon arm shield and a payload of missiles similar to the Alpha's. The missiles are fired from the back of the protruding jet thrusters.

     The Royal Command Battloid is assigned to command troops, conduct sieges, go on search and destroy  missions, direct operations at protoculture farms and processing plants, and can even placed in charge hive outposts. They might best be thought of as the gernels of the invid army. They are deadly, merciless combatants who seem to excel at war. Unlike most of the invid mecha pilots, the Royal Command Battloid pilot is intelligent, observent and clever. They can assess information and act on their own violation. One in every 300 troopers or shock troopers will be a Royal Command Battloid.

Invid Royal Command Battliod (a.k.a Invid Battliod and R.C.B.)
Vehicle Type:  All-purpose combat commander and director of operations.
Crew:  One; stage five invid pilot

M.D.C. by Location:

Shielded Forearm (1) -- 200
Shielded Plasma Cannon Arm (1) -- 200
Upper Arm (2) -- 100 each
Hands (2) -- 50 each
Legs & Feet (2) -- 200 each
Jet Thrusters & Missile Pods (2) -- 120 each
* Head Sensor Unit -- 50
** Main Body -- 300
Reinforced Crew Compartment -- 150

 * The sensor eye is not like the eye sensor. Its destruction will knockout all sensor systems, leaving the pilot to rely only visuals. Its destruction will not destroy the mecha nor hurt the pilot.

 ** Depleting the M.D.C. of the main body will shut the mecha completely down.

Speed:

Flight: Stationary hover to 1340mph (Mach 2), maximum altitude ceiling of 50,000ft
Flight: Cruising speed for reconnaissance is 60 to 150mph (96 to 240kmph)
Flight: Stationary hover and low speeds can be maintained at any altitude.
Ground, Running: 70 mph (112kmph)
Ground Jumping: 50ft (15.2m) up or across without boosters, or 300ft (91.5m) with boost from jet thrusters.

Height:  29ft (8.8m)
Width:  13ft (4m)
Length:  12ft (3.6m)
Weight:  23 tons
Cargo:  Can carry up to 6 tons.

Weapon Systems

1. Shielded Plasma Cannons:  The forearm of the right arm is covered by a large shield with a plasma cannon built into it. This is a standard weapon carried by all Royal Command Battloids. When destroyed, the smoldering husk can be ejected, leaving the unarmored arm beneath it exposed (20 M.D.C.). Although fitted on the right arm, the plasma cannon can be used on either. Tools, and 3D4 minutes are required to remove the weapon from one arm and place it on the other (the shield must be removed first).

Primary Purpose:  Assault
Range:  4000ft (1200m)
Mega-Damage:  Single shot -- 4D6 M.D. or burst shot does 6D6 M.D. per attack, or strafing run (full melee pulse shooting wild) does 2D6 M.D. to everything it hits. (counts as all attacks).
Rate of Fire:  Equal to hand to hand attacks per melee (5 single blasts or 5 bursts).
Payload:  Unlimited. Note that the plasma cannon can be tied directly to the mecha and can not be removed and used by other mecha.
Bonuses to Strike with Beam Cannons:  +3 to strike at all times against any target, protoculture powered or not. Don't forget to add strike bonuses from protoculture targeting system against protoculture powered devices like the Alpha, Beta, Cyclone and certain weapons.
Note:  The mouths of the cannons always glow white just before they are about to shoot.

2. Two Missile Launchers (2) are built into the back section that connects with the jet thrusters.

Primary Purpose:  Assault
Range:  2000ft (609m)
Mega-Damage:  Single blast -- 2D6 M.D., a simultaneous blast (2 energy bolts) does a 4D6 M.D. A simultaneous, double blast count as ONE attack (hits the same target).
Rate of Fire:  Equal to hand to hand attacks per melee (four single or double blasts).
Payload:  Unlimited
Bonuses to Strike with Beam Cannons:  +1 to strike at all times against any target, protoculture powered or not. Don't forget to add strike bonuses from protoculture targeting system against protoculture powered devices.
 

3. Hand to Hand: (Look at the the HAND TO HAND BONUSES FROM INVID COMMAND UNIT COMBAT TRAINING)


Robotech ® is a registered trademark owned and licensed by Harmony Gold USA, Inc. Characters for Robotech are copyright 1985 Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd. All Rights Reserved.

The Robotech Role-Playing Game is Copyright © 1995 Palladium Books Inc. and Copyright © 1995 Kevin Siembieda. All rights reserved under the Universal Copyright Convention. No part of any Robotech RPG books may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments, and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books Inc. ®, Rifts ®, and Megaverse ® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Mega-Damage™, S.D.C.™, I.S.P.™, P.P.E.™, and others are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Robotech: The New Invid Era  is a derivative work of the Robotech RPG intended solely for the enjoyment of Robotech fans everywhere, and is NOT written for commercial purposes or financial gain.

This entirely MY alternate vision of the Robotech ® world and is NOT officially approved or sanctioned by Palladium Books Inc. or Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd.